Fully rendered in Zbrush and a little bit of composting done in the good'ol MS Paint. I've found a nice trick that if you use the depth map and put it into your alpha channel you can use it as the lens blur in Photoshop. Which adds a nice touch when presenting the model. I'll work on waiting for the rendered turnaround. The only bad thing is after waiting an hour and a half to find that it was rotating in the Y direction the whole time; it turns one to drinking...another pot of coffee. So do small lil renders as test first than move onto the fully flared up render.
I've recently been asked, how do you know if your render settings are correct?
If fans you never knew existed in your computer turn on...your doing your render correctly. I keed.
I'll be working on getting some other nice renders of of this fella out. I've been playing a lot of Syphon Filter 2 though for the PS1 so I don't know...I don't know if I'll have time.